multification
1 min read
Migration Guide
Migrate from legacy messaging systems to Multification
Migrate from legacy messaging systems to Multification
multification.create()
.player(player.getUniqueId())
.notice(config -> config.welcomeMessage)
.placeholder("{player}", player.getName())
.send();
// In config:
public Notice welcomeMessage = Notice.builder()
.chat("<green>Welcome, {player}!")
.title("<gold>Welcome")
.sound("minecraft:entity.player.levelup")
.build();
String msg = ChatColor.GREEN + "Welcome, " + player.getName() + "!";
player.sendMessage(msg);
player.sendTitle(ChatColor.GOLD + "Welcome", "", 10, 70, 20);
player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 1, 1);
private MyMultification multification;
@Override
public void onEnable() {
multification = new MyMultification(new MessagesConfig());
}
// No onDisable needed on Paper
void send(Player player) {
multification.create()
.player(player.getUniqueId())
.notice(config -> config.message)
.send();
}
private BukkitAudiences audiences;
@Override
public void onEnable() {
audiences = BukkitAudiences.create(this);
}
@Override
public void onDisable() {
if (audiences != null) audiences.close();
}
void send(Player player, String msg) {
audiences.player(player).sendMessage(MiniMessage.miniMessage().deserialize(msg));
}